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Some of these “black market” players told Polygon they want the rest of the community to know they’re not scary hackers. It’s created a divide between legitimate players and so-called cheaters, and that’s creating lots of drama for the community. Though they likely have the same motivations for continuing to stay active on the website, these players are technically breaking the site’s rules. Then there are the Neopets players who have taken it upon themselves to “fix” Neopets, to make it more fun or easier to play. Others keep coming back because they’ve made lifelong friends on the website, and they find the community fun. A lot of them have invested a lot of time and energy into the game, which keeps them coming back, despite how frustrating the site is to use. Neopets, the create-a-pet website that’s been around since 1999, still has dedicated players, new and old. The people who occupy these places just happen to be bending the site’s rules to suit their needs. In fact, the black market looks a lot like the other parts of the community players on forums and Discord servers who are passionate about the mostly broken Neopets website.
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There's a few other issues that need to be addressed but this is a good start.Įdited by leptooners, 26 January 2015 - 12:24 AM.The Neopets “black market” is not a scary place - there are no poorly lit alleyways to walk through, no strangers shrouded in dark clothing. Additional features can only be added when these three features have been developed, so it's best to avoid speculation of additional features for now. These three features are required for the foundation of the website.
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Inventory system - Baseline (your main inventory), bank deposit box and the ability to add additional inventory systems.Pet ownership - Nothing special, just simple pets for now.They need to be easy to understand and relate to. Triple currency system - Free, Premium and Promotional currencies.To begin with feature development, we need to focus on core functionality. It would in fact take years and be a huge, complex task. Neopets is a feature-rich website, I'm not going to try to convince you that it would be easy to duplicate (and perhaps improve upon) everything Neopets has to offer. AJAX optimization will further reduce server stress and latency. The use of a central hub for the game will reduce load times and server stress.When the user clicks a link to navigate to another page, the page is loaded in the frame in the middle of the hub.
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The user can access every area of the website with ease by utilizing a series of categorical drop down menus within the hub, or through a contextual search feature(?).The hub frame includes your account information (pet status, friends, currency, etc). The hub can be thought of as a page that loads only once, a frame that surrounds the game content.My idea is to design the website inside of a Web 2.0 hub with AJAX that can be used to navigate the entire website from a central location. But I'm not an artist or graphics designer, and I'm not made of money so it would definitely be a community project.įirst, let's talk about layout, flow and maneuverability. I imagine that the development of the foundation for such a website would be relatively straightforward. I'd love to try to make a complete, well rounded web-based pet game in a style similar to Neopets. It's just more than we can handle right now." Nothing's really changed - we will want to make the same game, all the same virtual pets, minigames, microgames etc. I will check this from time to time and hopefully have some more announcements to make in the future. It's really not working out for us and I hate to make promises that we can't keep. Donna and myself basically can't cope with looking after our children and trying to start a business, so we've decided to revisit things in the future, perhaps early 2016. I know a lot of you have been helping out, testing the minigames and creating levels - we appreciate all the help you've given. Unfortunately due to some personal (and financial) issues, we can't really continue with Moglings right now and have decided to take a break. About 4 months ago Adam updated his followers with the news that they just can't keep up with the project (what with the new kids and life and everything) and would "revisit things in the future, perhaps early 2016". It was going to have minigames, achievements, an economy, all the "good" things from Neopets, etc. I know they were working on something called Moglings for a while, which was supposed to be their "Neopets 2.0".